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The Division 2

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Accuracy and Stability for Different Weapon Types

Please see the image for credit.

Some Builds

  • Critical Hit Chance (CHC) has a 60% cap. Switch the excess CHC to Critical Hit Damage (CHD).
  • The stats section in inventory is for weapon #1, swap to see it for the other.
  • DTooC = Damage to Targets out of Cover

Assault Rifle Builds

We need to make CHC high so we can kill things with it.

Specialization is usually Gunner for the ammo replenish.

Some builds use the handgun Orbit.

Swapping from this weapon within 10s of killing an enemy grants 35% critical hit chance and 40% critical hit damage for 15s.

Burn down the enemies and then kill them with Orbit. Then you can kill them with the assault rifle. If doing this, you can reduce your CHC a bit from the cap, but I prefer to have it high anyways because swapping is not that great.

Good ARs

Depends on your play style.

SMG + AR - Hunter's Fury

Similar to the AR builds, increase CHC to the 60% cap (or near cap), then burn things down.

Specialization: Gunner

Main: SMG - Dark Winter. Get in close and spray.

Perfect Killer: Killing an enemy with a critical hit grants +50% critical hit damage for 10 seconds

2nd Weapon: You can another SMG, I use a G36 AR with the Ranger talent. This is for killing targets further away from cover.

Amplifies weapon damage by 2% for every 5 meters you are away from your target.

Pistol: Orbit, doesn't matter tbh.

Head: Coyote's Mask God roll with CHC mod.

Backpack: Liquid Engineer with armor, health and armor regen. If you feel like you have enough armor for lower difficulties, switch to the Hunter's Fury backpack for the 4-piece bonus. Mod: CHC.

The talent is pretty good for the SMG build because you will take a lot of damage, but if you can keep up the killing tempo especially in Challenging and below, you will never die.

Perfect Blood Sucker: Killing an enemy adds and refreshes a stack of +12% bonus armor for 10 seconds, Max stack is 10.

Chest: Red Fenris Group. This gives AR damage. Mod: CHD. Talent is Obliterate.

Obliterate: Critical hits increase total weapon damage by 1% for 5 seconds. Stacks up to 25 times.

The talent helps increase damage from critical hits.

Hand, Holster, Knee: Hunter's Fury. Mod the main attribute to be weapon's damage. If you got one, then mod the 2nd attribute to CHD.

Alternatively, you could swap the backpack to Hunter's Fury to get the 4-piece bonus.

AR Build From YouTube


Specialization: gunner

  • Head: Providence - CHD/CHS, CHD mod.
  • Chest: Providence - Sacrifice - CHD/CHS - chd mod - perfect glass Cannon or obliterate with normal prov Chest
  • Holster: Ceska CHD/CHS
  • Backpack: Providence - The gift - CHD/CHS - CHD mod - perfect vigilance talent
  • Gloves - Grupo - CHD/CHS
  • Knees: Overlord - Fox's prayer - CHD
  • Police M4 - DtooC - ranger talent - try other talents
    • CHD muzzle + under barrel - extended mag - probably the last one is still CHD
  • Orbit named pistol. - perfect finisher
  • Skills: banshee pulse + shield with the secondary (shotgun)

Marksman Rifle without Zoom


The trick with this build is using a marksman rifle with a 4x scope so you're not zooming. The rifle should have the talent Determined:

After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed headshot.

Ideally, you want the named marksman rifle The White Death because of the 137% bonus to headshot damage (HSD) and reroll the talent to Determined.

Note: If you swap the weapon, you will lose the Determined bonus.

So, after the first headshot, your other body shots will also count as headshots. One snag is enemies with a helmet. Your hit will destroy the helmet and you will lose the Determined bonus so you have to headshot another enemy. The bonus is not lost if you use it on drones or mechanical enemies.

This is also coupled with the named chest Chainkiller talent that is Perfect Headhunter:

After killing an enemy with a headshot, your next weapon hit within 30 seconds deals an additional 125% of that killing blow's damage.

Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.

You can use the four piece brand Hotshot which adds headshot damage on mask, gloves, holster, and kneepads. Change the secondary talent to HSD. The 4th brand piece effect is not that important. You can use three of the brand and move things around. I usually use other things to gain expertise with them.

Backpack is Arialdi holdings with the Vigilant talent. Arialdi for the HSD, but neither the gear brand nor the talent are not that important here.

Increases total weapon damage by 25%. Taking damage disables this buff for 4 seconds.

Mods are all HSD.

  • Head: Hotshot brand.
    • If using 3 brand pieces: Sometimes I use the Coyote's Mask because mine has HSD.
  • Chest: Chainkiller.
  • Holster: Hotshot brand.
    • If using 3 brand pieces: I use Dodge City Gunslinger’s Holster for instant kill with pistol. If using this, make sure to have a pistol with a high damage like Prophet pistol because it works with Chainkiller.
  • Backpack: Arialdi Holdings with Vigilance talent.
    • This is also another place that you can change gear.
  • Gloves: Hotshot brand.
  • Knees: Hotshot brand.
    • If using 3 brand pieces: You can replace it with Sawyer's Kneepads.
  • Weapon 1: Marksman rifle with Determined, preferably The White Death.
  • Weapon 2: Not that important. I use a rifle or anything I want to gain expertise in.
  • Pistol: Prophet is good because it works with Chainkiller. But you can also use it to gain expertise with items.
  • Specialization: Sniper. You will get so many special weapon ammo that you will not use.
  • Skills: Not that important. I use the armor repair drone on one. The armor repair or reviver hive on the other. Sometimes I use the skill I wanna train for expertise instead of the hive.


Depends on your play style.


Baker's Dozen is a good choice for further enemies as a mini-sniper. Add the +5 rounds mod for the mag.

The Virginian and Diamondback are nice, but smaller magazines and slow reload.

The Diamondback's bonus is great because you can hit the marked enemy and one-shot the others. Allows you to switch your CHC to CHD.

Agonising Bite: Diamondback randomly marks an enemy. Hitting that enemy consumes the mark, guaranteeing a critical hit with damage amplified by 20%. After hitting a mark, all shot fired are guaranteed critical hits for 5s. A new random enemy is marked afterwards and whenever you reload.


Mantis is a great choice with the decoy. Headshot kills refresh the decoy cool down period.

Light Machine Guns

These are great if you want to unload a ton of bullets.

Pestilence puts a DoT on targets, this jumps to others when they die.

Sleipnir is also a good choice.